Can you believe the first Injustice game came out over four years ago?! The wait for its sequel has certainly been a long one. I haven’t had a huge amount of time to play it yet but wanted to share some initial thoughts I have from the bits I have played (on Xbox One).
Much like its predecessor, Injustice 2 has a surprisingly compelling campaign. This time around the graphics are absolutely gorgeous. They did a much better job with the facial expressions so it feels more like being part of a movie. At the time of this writing I’ve only completed up through the Green Arrow and Black Canary level. Thus far I am eager to keep going (but my jerk kids insist I wait for them).
My only real complaint is how they handled the flashback fight at Arkham. It blended so well with the rest of the style that it became confusing. I don’t think there’s any need to have flashbacks since that time frame was covered so thoroughly in the original game and comics (comics that you should check out because they are really, really good).
In the spirit of honesty, I must admit that I’ve spent the least amount of time with online multiplayer. However, the time I have spent has been a mixed bag. This new upgrade feature is not very intuitive from what I’ve seen. Hopefully my opinion of it will change once I rank up a bit and have more to play with.
One factor I was very pleased with is the lack of downtime between matches. The game is engineered to put you into a fights in fairly quick succession. My biggest complaint with games like Battlefield 1 or Star Wars Battlefront (the other games I’ve played a lot of in the last year) is that the wait between matches can seem painfully long. In the multiplayer matches I’ve played I only had one instance where I experienced connection-related lag – something I don’t usually get so I suspect it was on the Injustice servers.
The local multiplayer is just as flawless as the original. It’s nice to have a game I can play with the kids that offers equal fun for all without the fear of being a terrible parent for allowing them to see a rated M game.
Not too shabby of a line up right out of the gates!
Every character definitely has a different feel to them. In addition of characters like Swamp Thing, Atrocitus, and Dr. Fate show that the studio won’t be afraid to tap into DC’s wealth of characters to make this game kick all sorts of ass.
Surprising favorites so far:
- Black Canary – she’s hot, moves incredibly fast, and throws the trademark Canary Cry in at all the right times. I love how the sound gets muffled immediately after her scream to drive home the sonic impact.
- Blue Beetle – never been a fan of this character so I was pleasantly surprised to see how much ass he kicks in the game. When his bladed hands are in play they extend his reach allowing quick damage to be dealt.
- Scarecrow – I absolutely love the visual style they chose for Scarecrow! They perfectly demonstrate Dr. Crane’s true look and how he changes when the fear gas hits. The look combined with his fierce fighting style make him a lot of fun to use.
Surprising disappointments so far:
- Darkseid – maybe I haven’t gotten the knack of using him yet, but, he’s pretty pointless. Slow movement and crappy dialogue make the demi god a disappointing dud to fight with.
- Cheetah – Catwoman with a different skin. She adds little from what I’ve seen.
- Bane – I hoped he’d offer a lot more with the second game but there’s nothing special. Up the venom, Bane.
So what do you think? Is Injustice 2 worth the wait? What characters do you hope to see from the DLC? Let us know in the comments of directly via email at firstname.lastname@example.org. Also be sure follow our Instagram and subscribe for a coming giveaway!
– The Belligerent Barnes